Hex Tower Defence – Towers

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Every good tower defence game has a varied set of towers. To fight off waves of creeps efficiently, you should use the right towers against the right creeps. Here is all the information to know about the game's towers.

Note: It is possible that this page be out-of-date with the newest version. If you are unsure, check the information in-game by hovering the cursor over a tower's icon in the tower shop.

Green Towers

Green 1

Description: Tower with one weak laser. Strong against green enemies, very weak against red enemies.
Price: 100
Damage: 10
Range: 4
Refire rate: 20/s (1 tick)

Green 2

Description: Tower with one medium laser that refracts from the first target to a second. Both targets receive full damage. Strong against green enemies, very weak against red enemies.
Price: 5000
Damage: 1000
Range: 4,25
Refraction Range: 2,5
Refire rate: 20/s (1 tick)

Green 3

Description: Tower with one strong laser that refracts from the first target to a second and a third. All three targets receive full damage. Strong against green enemies, very weak against red enemies.
Price: 500 000
Damage: 200 000
Range: 4,5
Refraction Range: 2,5
Refire rate: 20/s (1 tick)

Red Towers

Red 1

Description: Tower with one laser. The impact of the laser does splash damage to all enemies surrounding the target. Strong against red enemies, very weak against green enemies.
Price: 200
Damage: 35 + splash
Range: 5
Splash Radius: 2,25
Refire rate: 4/s (5 ticks)

Red 2

Description: Tower firing fast homing projectiles with a small splash radius. When the projectiles lose their target, they continue to the last known location and detonate. Strong against red enemies, very weak against green enemies.
Price: 20 000
Damage: 20 000 + splash
Range: 6
Splash Radius: 2
Refire rate: 1,25/s (16 ticks)

Red 3

Description: Tower firing slow, heavy homing projectiles with a large splash radius. The projectiles might be too slow to catch some enemies! Strong against red enemies, very weak against green enemies.
Price: 4 000 000
Damage: 15 000 000
Range: 10
Splash Radius: 3,5
Refire rate: 0,33/s (60 ticks)

Yellow Towers

Yellow 1

Description: Tower with one strong laser that draws energy from the target for 2 seconds before firing. Strong against yellow enemies, very weak against blue enemies.
Price: 300
Damage: 1 200
Range: 9
Refire rate: 0,5/s (40 ticks)

Yellow 2

Description: Tower with one strong laser that draws energy from the target for 2 seconds before firing. If the target is destroyed before firing, and a new target is in range, 50% of the charge is contained. Strong against yellow enemies, very weak against blue enemies.
Price: 20 000
Damage: 160 000
Range: 9
Refire rate: 0,5/s (40 ticks)

Yellow 3

Description: Tower with one strong laser that draws energy from the target for 2 seconds before firing. If the target is destroyed before firing, only 10% of the charge is lost. When there is no target available, the charge will gradually drop down to zero. Strong against yellow enemies, very weak against blue enemies.
Price: 2 000 000
Damage: 32 000 000
Range: 9
Refire rate: 0,5/s (40 ticks)

Blue Towers

Blue 1

Description: Tower with four energy beams that slow down their target. More hits extends the effect's duration and upgrading the tower makes the effect stronger. The effect can stack with one Blue 2 tower's beam. Its effect is strong against blue enemies but very weak against yellow enemies.
Price: 500
Damage: none, slowdown instead
Range: 5
Refire rate: 0,25/s (80 ticks)

Blue 2

Description: Tower with four to eight energy beams that slow down their target. Upgrading this tower increases the number of targets hit and makes the effect stronger. The effect can stack with one Blue 1 tower's beam. Its effect is strong against blue enemies but very weak against yellow enemies.
Price: 50 000
Damage: none, slowdown instead
Range: 5
Targets: 1 per level.

Blue 3

Description: This tower generated a rift in the space-time continuum, causing its target to be thrown back in time. Its effect is strong against blue enemies, very weak against yellow enemies.
Price: 5 000 000
Range: 4
Refire rate: 2/s (10 ticks)

Bonus Towers

Fire Control

Description: This tower controls the targeting of other towers and can force them to fire at the same, or different targets. Additionally, it increases damage and range of controlled towers by 50.0% and by 0.5. It does not control Blue Towers 1 & 2.
This tower costs 1 bonus point.

Damage Upgrade

Description: Increases the damage of other towers by 50.0%.
This tower costs 1 bonus point.

Range Upgrade

Description: Increases the range of other towers by 0.5.
This tower costs 1 bonus point.