In Hex Tower Defence, most players will find an ease in using keyboard shortcuts to perform various in-game actions rather than pointing and clicking all around. Here is a list of all the possible actions that can be bound to a key and the default key that is mapped to it.
Note: It is possible that this page be out-of-date with the newest version, since new actions can appear anytime. If you are unsure, check Keymap.java in HexTD's main package from the repository.
| Mappable Action | Default Key |
|---|---|
| Buy Green 1 tower | q |
| Buy Red 1 tower | w |
| Buy Yellow 1 tower | e |
| Buy Blue 1 tower | r |
| Buy Green 2 tower | a |
| Buy Red 2 tower | s |
| Buy Yellow 2 tower | d |
| Buy Blue 2 tower | f |
| Buy Green 3 tower | z |
| Buy Red 3 tower | x |
| Buy Yellow 3 tower | c |
| Buy Blue 3 tower | v |
| Buy Fire Contol tower | (no key) |
| Buy Damage Upgrade tower | (no key) |
| Buy Range Upgrade tower | (no key) |
| Buy creep(s) | Spacebar |
| Call next wave (single player) | n |
| Cancel | Escape |
| Confirm | y |
| Creep count down | 1 |
| Creep count up | 2 |
| Creep health down | 3 |
| Creep health up | 4 |
| Creep size down | 5 |
| Creep size up | 6 |
| Creep type down | 7 |
| Creep type up | 8 |
| Fast forward down | - |
| Fast forward up | + |
| Fast forward toggle | h |
| Path down | , |
| Path up | . |
| Toggle pause | p |
| Sell selected tower | S |
| Target mode down | T |
| Target mode up | t |
| Toggle target lock | l |
| Upgrade tower | u |
| Upgrade tower to level 10 | U |
| Start text input (chat box) | b |
| Level Editor: Make hex empty | e |
| Level Editor: Make hex normal | n |
| Level Editor: Make hex path | p |
| Level Editor: Make hex transparent | t |
